Mother of Eden
A Novel
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- $10.99
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- $10.99
Publisher Description
“We speak of a mother’s love, but we forget her power.”
Civilization has come to the alien, sunless planet its inhabitants call Eden.
Just a few generations ago, the planet’s five hundred inhabitants huddled together in the light and warmth of the Forest’s lantern trees, afraid to venture out into the cold darkness around them.
Now, humanity has spread across Eden, and two kingdoms have emerged. Both are sustained by violence and dominated by men – and both claim to be the favored children of Gela, the woman who came to Eden long ago on a boat that could cross the stars, and became the mother of them all.
When young Starlight Brooking meets a handsome and powerful man from across Worldpool, she believes he will offer an outlet for her ambition and energy. But she has no inkling that she will become a stand-in for Gela herself, and wear Gela’s fabled ring on her own finger—or that in this role, powerful and powerless all at once, she will try to change the course of Eden’s history.
PUBLISHERS WEEKLY
Beckett's second Eden Saga SF novel (after Dark Eden) once again fails to stretch beyond the familiar. Several generations after John Redlantern shook up the stunted culture of the planet Eden, humankind's new home, its residents are split into factions. Starlight, a young woman who lives in a small tribe but dreams big, finds herself part of a political struggle when she falls for Greenstone, the new head of a violent, patriarchal oligarchy. She becomes a pseudoreligious stand-in for Gela, Eden's first woman. Starlight tries to make life better for women and the serfs, but she predictably pushes too far, leading to tragedy. There are substantial echoes of what has come before, including multiple narrators, linguistic quirks, and garbled accounts of the first book's events. However, Beckett frustratingly refuses to deviate from real-world historical lines, and the extreme villainy of Greenstone's rivals (along with the recurring threat of rape against Starlight), significantly detract from a strongly fleshed-out world that's sadly just too close to ours to stand on its own.