23 episodes

Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can confidently dive in. www.twofivesix.co

Twofivesix: Gaming and Marketing Twofivesix

    • Business

Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can confidently dive in. www.twofivesix.co

    Creating Positive Gaming Spaces with EA's Chris Norris

    Creating Positive Gaming Spaces with EA's Chris Norris

    We're shining the spotlight on Chris Norris, the exec from Electronic Arts who's dialing up the positive play in gaming communities. Chris is the Senior Director of Player Connection at EA.

    We had a great conversation, treading the path of evolution of social interactions in video games - from the cozy comfort of couch co-op play to making friends in the far reaches of the globe. We also explored how game makers developers can inspire better behavior in players and debunk the widespread belief that gamers are antisocial. 

    Chris and I also delve into the exciting prospects of how using cues from physical spaces can create palpable experiences in the digital world. We're not just talking about games; we're talking about fostering positive social interactions in gaming spaces, and you're invited to join the conversation.
    This episode was hosted by Jamin Warren. Music was provided by Lusine.

    Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can dive into the world of games.

    • 26 min
    Insert Coin, Insert Ad: How To Take Advantage of In-Game Advertising

    Insert Coin, Insert Ad: How To Take Advantage of In-Game Advertising

    When marketers think of in-game advertising, they jump to big-budget executions like building a universe in Roblox. But overlooking performance marketing in-games is a big mistake.

    I spoke to Simon Spaull, CRO and Co-Founder of in-game advertising company GADSME, about:
    how in-game advertising developedwhy many in-game advertising algorithms punish non-gaming brandshow to capture the right KPIswhat to tell your media agency/buyerThis episode was hosted by Jamin Warren. Music was provided by Lusine.

    Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can dive into the world of games.

    • 35 min
    Roundtable: How Fortnite's Brand Partnerships Are Building the Metaverse

    Roundtable: How Fortnite's Brand Partnerships Are Building the Metaverse

    From Travis Scott to Marvel's Avengers, Fortnite has built a macrocosm of events containing some of the biggest names in entertainment today. Its continued development beyond a 1 vs. 99 shooter game into a destination for IP crossover has media analysts speculating: can Fortnite build the Metaverse?
    This episode, CEO Jamin Warren speaks with content strategist Paolo Yumol and junior audience strategist Lyn Rafil to discuss the Metaverse, the extent to which Fortnite's brand partnerships build it, and how brands can participate in its development
    This episode was hosted by Jamin Warren. Music was provided by Lusine.

    Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can dive into the world of games.

    • 41 min
    How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

    How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

    We spoke with Rebecca, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; the differences between traditional marketing and PSA development; and how Guild Wars 2 proved to be the perfect place to Seize the Awkward.
    This episode was hosted by Jamin Warren. Music was provided by Lusine.

    Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can dive into the world of games.

    • 25 min
    Roundtable: Why and How to Market to Gamers on YouTube

    Roundtable: Why and How to Market to Gamers on YouTube

    This episode, Twofivesix CEO Jamin Warren spoke with content strategist Paolo Yumol and junior audience strategist Lyn Rafil to discuss how YouTube fits into the larger online media ecosystem, why people actually watch gaming on YouTube, and the hurdles that brands face when trying to break into the space.
    This episode was hosted by Jamin Warren. Music was provided by Lusine.

    Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can dive into the world of games.

    • 44 min
    How Brands Can Leverage Advertising in Mobile Games With Tapjoy's Sarah Chafer

    How Brands Can Leverage Advertising in Mobile Games With Tapjoy's Sarah Chafer

    While marketers turn their heads towards high-profile partnerships in esports, Fortnite, and Twitch, it becomes easy to forget a major portion of the gaming audience: the mobile gamer. The global mobile gaming market is estimated to reach over $77 billion in revenue by the end of 2020. There are many reasons for the persistent growth and player retention in the space, and to learn more, we spoke to Sarah Chafer, EVP of global ad sales at Tapjoy.
    Tapjoy connects game publishers and advertisers, enabling brands to advertise and monetize on a wide breadth of mobile platforms. “A lot of what we do is around user choice,” Sarah told us. “We offer them a wide variety of things that they can do in order to transact for currency. If you think about being a user or consumer yourself, how often is it that you get to decide which advertiser you’re going to transact with versus having some unwanted messaging that maybe doesn’t apply to you personally?”
    We spoke with Sarah about monetization practices in mobile games, and learned about the special, mutually beneficial dynamic between players, games, and advertised brands.
    This episode was hosted by Jamin Warren. Music was provided by Lusine.

    Twofivesix is a strategic consultancy that helps brands engage with gamers. Founder and CEO Jamin Warren speaks to experts at the intersection of games and marketing about how video games and other forms of interactive entertainment are more relevant than ever—in culture but also in business. We cover how marketers, agencies, and brands can dive into the world of games.

    • 22 min

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