21 episodes

Exposition Break is a website and podcast dedicated to video game criticism, analysis, and wild pontification. New episodes are uploaded every two weeks.

Hosts: Blake Foley & Sean Gandert

The Exposition Break Podcast Exposition Break

    • Leisure
    • 5.0 • 3 Ratings

Exposition Break is a website and podcast dedicated to video game criticism, analysis, and wild pontification. New episodes are uploaded every two weeks.

Hosts: Blake Foley & Sean Gandert

    Fall Guys: Ultimate Knockout

    Fall Guys: Ultimate Knockout

    For a change of pace, we spend the episode talking about one of the biggest games of last year, Fall GuyS: Ultimate Knockout!, which we've both been playing lately and think is… pretty fine. Let's be honest, it is not a masterpiece, but on the other hand we're both highly suspicious of people who feel they're too good for the game. While it may be just a physics-y Mario Party with killer netcode, it sure does deliver on (nearly: *cough* couch co-op *cough*) everything a physics-y Mario Party with killer netcode should, which is actually pretty sweet when you think about it.

    Then we catch up on what else we've been messing around with so far in 2021, which for Blake consists of numerous interesting games of varied genres such as Control, Kentucky Route Zero, and Vanguard. For Sean it consists of, err, mostly some tabletop RPG's online, so not too much.

    • 1 hr
    PlayStation 5

    PlayStation 5

    Stepping away from our usual focus on particular games, we decided to spend the podcast talking about something much bigger: the Playstation 5. And by bigger, we of course mean in terms of size, as it's one beastly behemoth that looks weird and doesn't fit anywhere well, but Blake still managed to knab himself one despite their rarity. In our discussion, we talk about the controller, the graphics, and the ever-present "is this worth owning in a world of PC's and Xboxicals" question. Plus, Blake has some Pro-TipsTM  for anyone searching for a copy of their very own, because evergreen content schmevergreen content.

    Afterwards, we dig into some of those hot, next-gen games Blake's been playing, gab about Sean's love for Platinum even when they're given terrible licenses, and then touch on the somewhat disturbing size of the new Bloodborne board game (it's even bigger than the Playstation 5, if that's possible). Oh, and there's even quick preview of some writing projects for the website, plus more discussion about Twin Peaks than we should've included, though we make no apologies for this, as it's just a good show. 

    • 1 hr 30 min
    Paratopic

    Paratopic

    Are you into scary games with deeply drawn characters and surprising narrative turns that will keep you captivated for hours? If so, then you should avoid Paratopic like the plague, because the subject of this episode features absolutely none of that! Instead, we talk about what it does feature, which includes pretension, boredom, and a complete lack of cohesion.  It does feature some cool sound design, though, and that's something, we guess. Sort of. In all, we have more fun talking about why the game is a failure than either of us did actually playing the title, and probably do so for longer than it takes to beat the game. Does that make it… secretly successful? (Hint: no it doesn't).

    Afterwards, we briefly talk about the best cyberpunk game of 2020: Final Fantasy VII Remake. What's that, you want to hear our quick thoughts on Cyberpunk 2077? Well sure, but since that's only the third best cyberpunk game we're covering, first we need to talk about Luigi's Mansion 3, which features a Virtual Boy and so is therefore the most cyberpunk thing imaginable. After Blake's done punking us with his rundown of the most cyber games he's been playing, which can't help but lead us to a lengthy discussion of  CD Projekt's 2077 disastrous scandals, Sean takes us to tabletop roleplaying town, though he doesn't give too much away about the upcoming campaign so as not to spoil Blake.

    • 1 hr 27 min
    Mario Galaxy

    Mario Galaxy

    Remember that scammy Nintendo compilation of 3D Mario platformers we talked about last episode? Well one of us went ahead and bought it, and you know what, that ended up being a pretty good choice despite the compilation still being a pretty shameless cash grab. Turns out the worst thing about Mario Galaxy was the Wii, and the best thing about it now is that you don't have to use that janky old console to play it anymore. We dive into this game's place in the Mario platforming lineage, comparing it to both what came before and has come afterward, but more than that we celebrate what makes the game still so unique well more than a decade after its release… assuming you don't count its sequel, which Nintendo doesn't seem to so why should we?

    Afterwards, we chat a bit about Until Dawn, Darkest Dungeon, and those weird Persona fighting games that probably shouldn't have been made but, well, were so maybe they're worth playing, if you've got a lot of free time or something. Plus, we talk about Hearthstone's recent decision to commit suicide, and how you should really avoid Ready Player Two even if you were down with the first one.

    • 1 hr 28 min
    Baldur's Gate 3 (Early Access)

    Baldur's Gate 3 (Early Access)

    We take a closer look at two games we haven't played all of… though there's a pretty good reason for that in both cases. First we shine the spotlight on Baldur's Gate 3, a game that's still in early access and looks more than likely to stay that way for at least a year. None of which is to say that it's anything but an excellent game, it's just unfinished (and not nearly as buggy as people claim). Turns out Larian has really figured out how to make a solid CRPG, so we talk at length about where it fits into the series' lineage, how the game adapts 5th edition Dungeon & Dragons rules into something logical, and why maybe it's a good thing that the game has copious amounts of blood drop onto the floor every time you so much as swing an axe near an enemy. 

    After this, we dive into Spiritfarer for a bit, a game Blake quit before it got interesting and Sean quit… also before it got interesting, though many hours later. Does it ever get interesting? Possibly! Is it worth putting many hours in to find out? Certainly not! We try to figure out how a game with solid, bordering-on-excellent writing and downright breathtaking art and animation can be such a snooze. Along the way we talk about Skyrim, Ghostrunner, Until Dawn, and even get in some Hearthstone talk before Blake realizes he can end the show to shut Sean up.

    • 1 hr 18 min
    Spelunky 2

    Spelunky 2

    Two years after we took a look at its progenitor, we dive into Spelunky 2, a game that's clawed its hooks deeply into our brains in the way that only a truly great title, or addictive narcotic substance, can. But don't go back to that first podcast—not just because it's bad, but also because we were completely wrong about our predictions for the sequel and it's best if those thoughts were lost in the depths of time and somehow forgotten like a Trump scandal from two days ago. After eating a pair of metaphorically gigantic hats of shame, we move onto how Spelunky 2 manages to somehow grow on the original's formula of near-perfection, the way it continues to carry the torch for freedom and player trust in a way that makes both games so endlessly inventive, and why Roguelikes still feel like a bit of a hard sell in 2020.

    All this, plus a bit of discussion about Baldur's Gate 3, Spiritfarer, and then more digressions about Spelunky 2 esoterica. Because seriously, what does the alien compass do, and why will no one tell us? And what's up with Vlad and his relationship to Madame Tusk? And you know what, screw this, let's just go back and play another run and maybe just figure some of those mysteries out.

    • 1 hr 19 min

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