Stoneheart
Book 1
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- $3.99
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- $3.99
Publisher Description
'Deep in the City something had been woken, so old that people had been walking past it for centuries without giving it a second look...'
When George breaks the dragon's head outside the Natural History Museum he awakes an ancient power. This prehistoric beast, sentry-still for centuries, hunts him down with a terrifying wrath. And this is just the beginning... The taints and spits - statues with opposing natures - are warring forces; wreaking deadly havoc on the city landscape. The World War One gunner offers protection of sorts; and the wisdom of the Sphinx is legendary. But George and his companion Edie are trapped in a world of danger. And worse - they are quite alone. The rest of London is oblivious to their plight.
This epic adventure exposes forces long-layered in the fabric of London. After entering its richly original and breathtaking world, the city streets and skyline will never again seem the same!
PUBLISHERS WEEKLY
Fletcher has an intriguing premise at the heart of his YA debut, the first in a planned trilogy, but the execution is flat. Twelve-year-old George Chapman is living a life that feels "pale and gray and washed out," missing his father and struggling to fit in. On a class outing to a museum, he is blamed for something he didn't do; in anger, he breaks a carved dragon's head protruding from a wall. Moments later, a stone pterodactyl on another wall comes alive and chases George through the streets of London. A man named Gunner comes to his rescue; he turns out to be a "spit," a statue made in the image of a living person and brought to life imbued with a bit of that person's spirit. Taints, conversely like the gargoyles and dragons that suddenly pose such a threat to George are dangerous precisely because they have nothing human in them. Stone carvings spring to life everywhere, furious with George for his act of destruction; a riddle contest with a nasty Sphinx reveals that George needs to find something called the Stone Heart to save his life and repair what he has broken. His quest takes him to an alternate, unseen London (one of many "un-Londons"), and eventually to a Minotaur's maze in the heart of the city. There is an ironic lifelessness to Fletcher's tale, particularly his protagonist who doesn't ring true; George is a bit more likeable at the finale, as he prepares to fight the murderous Walker in the sequel, but it may be too late for readers. Ages 10-up.